Dec 17, 2024  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

AVE 206 - Mechanics of Motion


Prerequisites, AVE 109 , and animation and visual effects major, or game development programming minor, or animation and visual effects, or digital arts cluster. Using traditional methods, students will be introduced to the fundamental mechanics of motion, including paths of action, forces, timing, patterns, anticipation, action and counteraction, balance, weight, squash and stretch, primary and secondary action, and overlap. Students will use traditional media including animation drawing boards and “pencil test” software to create frame-by-frame animated motion to learn how to visualize and then represent the action of forms and shapes in motion, and create the illusion of such actions as acceleration, deceleration, collision, anticipation, balance, momentum, and intent. Fee: $200. (Offered spring semester.) 3 credits